Refraction
🎯 Learning Objectives
By the end of this chapter, you should be able to:
- Describe the physical mechanism of refraction and its relation to changes in acoustic impedance and wave speed.
- Derive Snell’s law for acoustic waves at plane and curved interfaces.
- Analyze the effects of refraction at boundaries between different media, including air, water, and solid materials.
- Calculate transmitted and reflected wave amplitudes using impedance matching principles.
- Understand angle-dependent refraction and critical angles, including total internal reflection scenarios.
- Model sound propagation through stratified media, gradients, and layered materials.
- Apply refraction concepts to architectural acoustics, underwater acoustics, and urban noise propagation.
- Integrate theoretical formulations with interactive simulations to visualize wave bending and energy transmission.
Introduction:
Refraction is the bending of a wave as it passes from one medium to another in which the wave speed changes. Although commonly demonstrated with light, refraction occurs for all wave types: sound, water, and seismic waves.
Refraction fundamentally arises from one principle:
A wave changes direction when its speed changes across a boundary.
Why Refraction Happens:
When a wavefront crosses into a new medium at an angle, one part of the wavefront slows down or speeds up first. This causes the wavefront to rotate.
This directional change is refraction.
Snell’s Law:
The relationship between incident and refracted angles is given by Snell’s Law:
Where:
- are refractive indices
- are angles to the normal
The refractive index is:
where is the speed of light in vacuum and
is the wave speed in the medium.
Python Example: Snell's Law Visualization
Change θ1 and see how the refracted angle changes.
Change c1 and c2 to simulate air-water, air-glass, etc.
Press Run Code: Output will appear here.
Python Example: Frequency Effect on Wavelength in Medium
How frequency and medium speed affect the wavelength, which is key in refraction phenomena
Press Run Code: Output will appear here.
Python Example: Ray Bending Across Layered Media
Shows ray bending at an interface for layered media, helps visualize sound path changes in multi-layer environments
Press Run Code: Output will appear here.
Wavefront Explanation:
Case 1 - Wave slows down ()
- Bends toward the normal
Case 2 - Wave speeds up ()
- Bends away from the normal
Interactive Refraction Demonstration
Index of Refraction:
| Material | n |
|---|---|
| Air | 1.0003 |
| Water | 1.33 |
| Glass | 1.5–1.9 |
| Diamond | 2.42 |
Consequences of Refraction:
Apparent Depth
Objects underwater appear closer to the surface because rays bend away from the normal as they leave water.
Dispersion
Refractive index depends slightly on wavelength.
From prism spectra to rainbows, dispersion separates colors because shorter wavelengths slow down more.
Total Internal Reflection (TIR)
Occurs when a ray travels from a medium with higher refractive index to lower refractive index:
If , all light is reflected.
Applications:
- Fiber optic cables
- Endoscopes
- Mirage formation
Refraction of Sound:
Sound refracts toward the region where its speed is lower, which depends on temperature.
Examples:
- At night, cool air near ground → sound bends downward
- During daytime, warm ground layer → sound bends upward
This explains why traffic noise carries farther at night.
Refraction of Water Waves:
Water wave speed depends on depth.
Shallow regions slow down the wave, causing refraction.
Effects
- Wave focusing
- Wave wrapping around obstacles
- Coastal refraction patterns
Fermat’s Principle:
Refraction can be derived from:
Light follows the path of least time
The varying speeds in each medium lead directly to Snell’s law.
Lenses and Image Formation
Converging (Convex) Lens
- Focuses rays
- Forms real or virtual images
Diverging (Concave) Lens
- Spreads rays
- Always forms virtual images
Gradient-Index (GRIN) Refraction:
A continuous gradient causes curved ray paths.
Examples
- Mirage over hot surfaces
- Graded-index optical fibers
- Atmospheric bending of starlight
Example Problems
Problem 1: Basic Refraction
A beam enters water from air at .
Find the refracted angle.
Problem 2: Critical Angle for Glass–Air
Problem 3: Apparent Depth
A coin lies at 1 m depth in water.
Applications:
- Cameras
- Eyeglasses
- Microscopes
- Telescopes
- Fiber-optic communication
- Underwater imaging
- Mirage formation
📝 Key Takeaways
- Refraction occurs when an acoustic wave passes from one medium to another with a different wave speed or acoustic impedance, causing the wave to bend.
- Snell’s law governs the refraction angle: , where are wave speeds in the two media.
- Acoustic impedance mismatch determines the proportion of reflected and transmitted energy at the interface.
- Critical angle and total internal reflection occur when a wave moves from a slower medium to a faster medium and the incident angle exceeds a certain threshold.
- Angle-dependent transmission affects sound propagation in layered media, underwater acoustics, and stratified atmospheres.
- Refraction effects can produce focusing, shadow zones, and bending around obstacles, significantly affecting room acoustics and environmental noise propagation.
- Practical modeling of refraction combines analytical formulas, impedance-based calculations, and numerical simulations for complex geometries.
🧠 Quick Quiz
1) Snell’s law for sound waves across two media with different wave speeds is expressed as:
2) Total internal reflection occurs when:
3) The acoustic impedance mismatch affects:
4) Which effect can result from refraction in the atmosphere or ocean?
5) In practical acoustics, refraction modeling requires: